Hopster Coding Safari for Kids – Hopster

Hopster - Hopster Coding Safari for Kids artwork Hopster Coding Safari for Kids
Hopster
Genre: Education
Release Date: June 13, 2018

Introducing kids to coding early is seen as vitally important by parents, educators, and tech leaders. Give your child a head start in learning how to code with Hopster Coding Safari.

We have created this animal themed pre-coding logic game to help kids learn the fundamentals of coding. Children are presented with a series of logic problems to solve, getting different animals to where they need to be.

What your child will learn from Hopster Coding Safari:

– The fundamentals of computational thinking
– Foundations of coding
– Problem solving
– Planning

This game will engage young children in computational thinking – the fundamental techniques needed to understand coding – without them realising they are learning. It will also ignite their passion for puzzles and problem-solving – all while playing a fun game with animals.

It could be the Tiger that needs to get back to her den, the Penguin trying to return to its Antarctic Ice Hole, the hungry Monkey desperate to get to the banana tree, or one of the other animals in this app – here, play is at the heart of learning to code.

The tasks in Hopster Coding Safari become increasingly complex to resolve, and completing them gently guides your child through the four fundamental techniques of computational thinking:

– Decomposition
– Pattern recognition
– Abstraction
– Algorithms

These are the basic techniques children need in order to learn how to code. So our game doesn't teach any specific programming languages but gives young children these foundations from which they will build on and learn to code.

Our Learning Goals:

1. Introducing children to computational thinking
• Going through a problem-solving process
• Breaking it down & looking for patterns
• Developing a step-by-step solution
• Reflecting on their choices

2. Delivering key computer science standards for UK (Early Years & Key Stage 1) and US Curriculum (Kindergarten through 2nd Grade)
• Understand what algorithms are
• Create and follow algorithms
• Model the way programs store and manipulate data by using symbols to represent 
information
• Develop programs with sequences and simple loops, to express ideas or address a 
problem
• Decompose the steps needed to solve a problem into a precise sequence of 
instructions
• Debug errors in algorithm that includes sequences and simple loops
• Use logical reasoning to predict the behaviour of simple programs


Toddlers and preschoolers will love the animal theme, and each one has been chosen to represent one of the 7 continents – Bear (North America), Fox (Europe), Tiger (Asia), Elephant (Africa), Monkey (South America), Penguin (Antarctica), and Kangaroo (Australia).

Built by the same team behind Hopster, the award-winning kids learning and entertainment app for kids. Just as with our other app for kids, this game will be completely free from any ads.
© © Plato Media Ltd

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